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Game rules

Klondike - Klondike 3 - Aces Up - Freecell - Robert - Golf - Metternich

History of solitaires

France is the cradle of solitaires, or patience games. In troublous years of 17-th century, royal prisoners searching a way to kill time during their confinement originated the framework of what is now widely known as solitaires. The very word 'solitaire' is of a French origin, and it means 'patience.' Napoleon, deported to the island lost in the ocean, knew what confinement felt like fully; he also knew how cards could solace one sentenced to solitude.
Both solitaires and reasons why people enjoy playing with these patchworks of cards have changed since then, of course.
In the contemporary world, we sometimes need a break from an everyday hustle and tedious treadmill.
Solving solitaires is not only a way of time-killing distraction; it is also a sure way to relax after work. Long winter nights, it helped Jack London's characters to amuse their leisure. Those who were swept with the 'Klondike Fever' could have invented the name for one of their favorite solitaires. A great musician, Nicolo Paganini was also in favor of solving solitaires; his best-liked solitaire was later called after his name.
A good solitaire not only helps you relax and kill time; it is a great mental gymnastic as well. This is why solitaires were appealing to mathematicians like Martin Gardner and Donald Knut. As his contemporaries witnessed, Prince Metternich, an eminent 19-century diplomat, used to sit and ponder over knotty solitaires before starting most difficult negotiations.
Here you will find solitaires, or patience games, to various tastes, for relaxed time spending and for concentrated pondering over tricky cards combinations. Odds of solving some of our solitaires depend entirely on chance, whereas the rest of them require some serious thought.

Click here to close this window and return to the game

Klondike

Object of the game is to collect cards of the same suit on each Foundation.

You can move cards between Tableau piles, or put the top Waist card on a tableau pile. Additionally, you can move cards from Foundations to Tableau piles so that Tableau cards form a descending order of alternating suits. For example, a black 6 can be put only on red 7, and so on. You can move such sequence of cards from one Tableau to another in one move.

You can move one card at a time from Reserve to Waste. The Waist top card can be put onto a Foundation or Tableau, which makes the next card in Waist available, and so on. When all Reserve cards are used up, all the cards from the Waist can be shifted to Reserve without shuffling. You can do it as many times as you need.

Only aces can be put onto Foundations. Then follow twos of the same suit, then threes, and so on. You can put cards on Foundations both from Tableaus and Waste.

The solitaire is done when all cards are built up on Foundations as described above. If a player feels he/she cannot put any more cards on Foundations, he may start a new game or exit the game. In any case, even if you do not succeed, all results information will be recorded.

From the point of view of complexity and duration, Klondike is considered an average game: the chances of solving it are approximately 1 to 3.

If three or more cards on the top Tableau cards layout have the same value, chances of solving the solitaire are extremely low.

Chances are also not very good when cards on the top Tableau cards layout are of the same suit.

But this may also add zest to a game.

Click here to close this window and return to the game

Klondike 3

Object of the game is to collect cards of the same suit on each Foundation.

You can move cards between Tableau piles, or put the top Waist card on a tableau pile. Additionally, you can move cards from Foundations to Tableau piles so that Tableau cards form a descending order of alternating suits. For example, a black 6 can be put only on red 7, and so on. You can move such sequence of cards from one Tableau to another in one move.

Cards are put from Reserve to Waste by threes. The Waist top card can be put onto a Foundation or Tableau, which makes the next card in Waist available, and so on. When all Reserve cards are used up, all the cards from the Waist can be shifted to Reserve without shuffling. You can do it as many times as you need.

Only aces can be put onto Foundations. Then follow twos of the same suit, then threes, and so on. You can put cards on Foundations both from Tableaus and Waste.

The solitaire is done when all cards are built up on Foundations as described above. If a player feels he/she cannot put any more cards on Foundations, he may start a new game or exit the game. In any case, even if you do not succeed, all results information will be recorded.

From the point of view of complexity and duration, Klondike3 is considered an average game: the chances of solving it are approximately 1 to 5.

If three or more cards on the top Tableau cards layout have the same value, chances of solving the solitaire are extremely low.

Chances are also not very good when cards on the top Tableau cards layout are of the same suit. But this may also add zest to a game.

Click here to close this window and return to the game

FreeCell

The game field contains the following elements:

1. 8 Tableaus
2. 4 Foundations
3. 4 Free cells




In the beginning of the game, a deck of 52 cards is dealt into eight columns, or Tableau piles. Each Tableau column contains 6 or 7 cards. All cards are face-up. You can play only aces on free Foundations. You will need to build cards up in suit on Foundations, starting with aces: A, 2, 3, etc.

You can play top Tableau cards on Foundations or move them onto other Tableaus. You need to build Tableau cards down in sequence and alternating color. For example, a red 6 can only be played on a black 7, etc. If there is enough room on free cells and Tableaus to accommodate these cards one by one, then you are allowed to move a sequence of cards in one move.

To win, you need to build cards up in suit on Foundations, starting with aces.

You can only play one card at a time on a free cell.

Free Cell is considered a simple game. The estimated odds are three in five hands. The game span is average.

Try not to deadlock yourself by filling all the free cells and thus losing an opportunity to manipulate your cards. You win when you manage to build all cards up in suit on Foundations.

Click here to close this window and return to the game

Aces Up

The game field contains the following elements:

1. 4 Tableaus
2. 1 Foundation
3. 1 Reserve

In the beginning of the game, a deck of 52 cards is dealt onto the Tableaus, one on each Tableau slot. There is just one card on each Tableau slot. All the Tableau cards are exposed. The remainder of the deck is stored in Reserve.

The object of the game is to move all four aces on the Tableaus. The rest of the deck has to be collected on the Foundation. Reserve cards are dealt on the four Tableaus: one on each Tableau. Top (exposed) Tableaus cards are playable. They can be played on the Foundation. After this, the next exposed card in the Tableau becomes playable. If you empty one of the Tableau slots during the play, you can move any of the top Tableau cards on the emptied Tableau slot.

During the play, you move Tableau cards on the Foundation. You have to move the card lowest in rank from two or more cards of a same suit. The game is over when there is no more cards left in Reserve. You cannot re-deal Reserve cards.

The solitaire is considered solved when you have all the deck cards collected on the Foundation, and the four aces placed on the Tableaus, one on each Tableau slot. If you have all Reserve cards used up but there still remain cards other than aces on Tableaus, you may have another hand or just exit the game. In any case, regardless of whether you win or lose, your hand results will be tracked.

Aces Up is considered a fairly simple solitaire, however, the odds are about 1 in 9. From the duration viewpoint, it is quite a short game. Your chances of winning this game depend, to a great extent, on a deal.

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Golf

The game field contains the following elements:

1. 7 Tableaus
2. A Waste
3. A Stock



In the beginning of the game, a deck of 52 cards is dealt onto the seven Tableau piles, five cards on each pile. Now each Tableau contains five cards. All cards are face-up. You move one card to the Waste pile. The remainder of the deck is in the stock.

The object of the game is to collect all cards on the Waste pile. You move cards one by one from Stock on the Waste pile. The top Tableaus cards are playable. You can move them to the Waste pile. When you move a card, the next exposed card becomes playable. You move cards onto the Waste pile as you play. When you use up all the stock cards, the game is over. You can deal cards from the Stock only once.

The solitaire, or patience is considered solved when you have all your cards moved to the Waste pile.

If all the Stock cards are used up, but there are still cards on the Tableaus, you can have another hand or just exit the game. Regardless of whether you win or not, your game results information will be saved.

Golf is considered a simple to play game, but your odds are about 1 in 30. From the duration viewpoint, it is a short game.

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Metternich

The solitaire is played with kings removed from the deck. In the beginning of the game, seven cards are dealt face-up on the game field so that they form a 'horseshoe,' or an upside down 'v.' The 'horseshoe' cards serve as 'transit' stations for moving cards on the Foundation. The eighth card is a base one, and it is placed directly on the Foundation inside the 'horseshoe.'

The object of the solitaire is to move all the deck cards from Stock and the 'horseshoe' onto the Foundation. You can manipulate all the 'horseshoe' cards.

The cards' value is the following: king - 13, queen - 12, jack - 11, and ace - 1. The value of minor cards equals to their rank. You can play a card of any suit on the Foundation, but it has to be two times bigger in value than the Foundation top card. For example, you can play a four on a two and a queen on a six. If the doubled card value exceeds 13, then you will need to subtract 13 from this doubled value in order to find out what card you need. For a seven, it will be an ace: 7*2-13=1.

When you have played all playable 'horseshoe' cards on the Foundation, click on the Stock to deal a new card. You can either play it on a free space, from which a 'horseshoe' card has been moved, or on a 'horseshoe' card, or directly on the Foundation, by doubling the value of the Foundation top card. If you cannot play a card on a Foundation, it stays on the Waste. The Waste top card is also playable.

When you have dealt all the deck, you can click on the Waste to re-deal the cards. You are allowed to do it for the third time also. However, this would already mean being liberal with yourself.

Click here to close this window and return to the game

Robert

1. Foundation pile (top) - build up or down regardless of suit, wrapping from Ace to King if necessary.
2. Stock (face down) - turn over 1 card to the waste pile by clicking.
3. Waste (next to stock) - top card is available for play.

You can move a card from the waste pile to the foundation if the difference between the Waste pile card and the foundation card is one rank (for example 4 of Diamonds and 5 of Hearts).

The object of the game is to move all cards to the Foundation pile.

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Click here to play the games!
There is even MORE FUN where this came from: Epsylon Games

The background on this page was provided by Original Country Clipart by Lisa



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